UX Design Topics

Step by step guide to becoming a UX Designer in 2023

Understanding Human Decision Making Frameworks BJ Fogg’s Behavior Model Stephen Wendell’s CREATE Action Funnel Spectrum of Thinking Interventions Dual Process Theory UX Buzzwords Nudge Theory Persuasive Technology Behavior Design Behavioral Science Behavioral Economics Behavior Change Strategies Support Conscious Action Help User think about Their Action Educate and Encourage User Cheating Defaulting Make it Incidental Automate the Act of Repetition Make or Change Habbits Existing behavior Help User Avoiding the Cue Replace the Routine Use Consciousness to Interfere Mindfulness to Avoid Acting on the Cue Crowd Out Old Habit with New Behavior Classifying behavior BJ Fogg’s Behavior Grid Making users addicted Nir Eyal’s Hook Model Cue Routine Reward Model Understanding the Product Clarify product Target Outcome Target Actor Target Action Define target users Create User Personas Existing business model Business Model Canvas Lean Canvas New business model Business Model Inspirator Competitor Analysis Five Forces Model SWOT Analysis Conceptual Design Create product backlog User Stories Deliverables Customer Experience Map by Mel Edwards Simple Flowchart Event-Driven Process Chain Model (EPC) Business Process Model and Notation (BPMN) Things to lookout for In general, Keep it Short and Simple Make it Easy to Understand, Easy to Complete Make Progress Visible to User Make Progress Meaningful in order to Reward User Make Successful Completion Clearly Visible ProtoTyping Good Layout Rules Ux patterns Call to Action Status Reports How-to-Tips Simple Reminders and Planning Prompts Decision-Making Support Behavior Change Games Gamification Planners Reminders Social Sharing Goal Trackers Tutorials Wireframing Figma Adobe XD Sketch Balsamiq UX Best Practices Create urgency Frame Text to Avoid Temporal Myopia Remind of Prior Commitment to Act Make Commitment to Friends Make Reward Scarce Getting attention Tell User What the Action is and Ask for it Make it Clear, Where to Act Clear the Page of Distractions Getting favorable conscious evaluation Prime User-Relevant Associations Leverage Loss Aversion Use Peer Comparisons Use Competition Avoid Cognitive Overhead Avoid Choice Overload Avoid Direct Payments Make it easy for users Elicit Implementation Intentions Default Everything Lessen the Burden of Action/Info. Deploy Peer Comparisons Positive intuitive reaction Make UI Professional and Beautiful Deploy Social Proof Deploy Strong Authority on Subject Be Authentic and Personal Measuring the Impact Gather Lessons Learned, Testing Incremental A/B Testing Multivariate Testing

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