Visit complete System Design roadmap

← Back to Topics List

UDP

UDP is connectionless. Datagrams (analogous to packets) are guaranteed only at the datagram level. Datagrams might reach their destination out of order or not at all. UDP does not support congestion control. Without the guarantees that TCP support, UDP is generally more efficient.

UDP can broadcast, sending datagrams to all devices on the subnet. This is useful with DHCP because the client has not yet received an IP address, thus preventing a way for TCP to stream without the IP address.

UDP is less reliable but works well in real time use cases such as VoIP, video chat, streaming, and realtime multiplayer games.

Use UDP over TCP when:

  • You need the lowest latency
  • Late data is worse than loss of data
  • You want to implement your own error correction

To learn more, visit the following link:

Community

roadmap.sh is the 6th most starred project on GitHub and is visited by hundreds of thousands of developers every month.

Roadmaps Guides Videos About YouTube

roadmap.sh by Kamran Ahmed

Community created roadmaps, articles, resources and journeys to help you choose your path and grow in your career.

© roadmap.sh · FAQs · Terms · Privacy

ThewNewStack

The leading DevOps resource for Kubernetes, cloud-native computing, and the latest in at-scale development, deployment, and management.